Prince Jerian stats, Will and Sanity guide
The official interface names several resources and opposing personality values. This ledger records those labels without inventing thresholds, optimal builds or hidden formulas.
Evidence basis: the official Steam screenshots and description ↗, reviewed 15 July 2026. Interface labels may change by launch.
What the official interface shows
One official screenshot presents Jerian's personality on three opposing axes: Logic and Passion, Will and Blood, and Love and Law. The same screen shows Sanity and Legacy of the Tempests as resources, plus Management, Diplomacy and Scholarship as skills.
These labels are direct visual evidence. Their formulas, caps, breakpoints and route effects are not yet published in enough detail to support build advice.

Will and Sanity: what is safe to say
Will
Will appears as one side of a personality axis opposite Blood in the official screenshot. Until the final build explains its thresholds, treat it as a tracked disposition rather than a simple resource to maximize.
Sanity
Sanity appears as a numerical resource, and the official description connects political and family pressure with the risk of Jerian's soul breaking down. The exact causes, recovery methods and failure conditions remain unverified.
Read the final in-game tooltips before changing a route for any single stat. This site will not publish a "best Will" or "safe Sanity" number until that number is reproduced in the release build.
Personality axes visible before launch
| Axis | Confirmed evidence | Not yet claimed |
|---|---|---|
| Logic / Passion | Shown as opposing values in an official screenshot | Thresholds, endings or optimal balance |
| Will / Blood | Shown as opposing values in an official screenshot | Exact actions that move either side |
| Love / Law | Shown as opposing values and in a consequence preview | Hidden checks or route locks |
Skills, legacy and ambition
Management, Diplomacy and Scholarship are visible as skills in official media. Legacy of the Tempests is shown as a resource. The store description also frames ambition as part of the cost of power, but that wording does not prove that "Ambition" is a separate numerical stat.
For that reason, this guide records ambition as a confirmed narrative pressure and waits for the final game to establish whether it has a dedicated meter, flags or indirect effects.
Launch verification table
| System | Current confidence | Next test |
|---|---|---|
| Personality labels | Confirmed in official media | Compare release UI |
| Sanity as a resource | Confirmed in official media | Test loss and recovery |
| Skill names | Confirmed in official media | Map checks and progression |
| Numerical breakpoints | Not verified | Repeat controlled choices |
| Ending effects | Not verified | Complete multiple routes |